Monday 5 March 2012

New Plan!

So raycasting didn't work...

But I have a new plan!

I will use OpenCL to to expand the compressed format from RLE to start and end points, I will then pass these points to the geometry shader to create cuboids!

Reasons For Doing This In OpenCL:
Means less data to send to GPU.
Means I get to use OpenCL.

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